2DayPlay – Radio Silence

We have worked on our second 2DayPlay “Radio Silence” and are curious about what you think of it!

Check it out here!

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What is a 2DayPlay?

A 2DayPlay is a game concept that only has had a development time of roughly two days! This means they are our very early brain farts, and we’d like you to smell them and tell us what you think. If a 2DayPlay gets a lot of love, we will continue its development and share that development later on.

So make sure to check out Radio Silence and let us know what you think!

Introducing 2DayPlays with: Playground Wars!

We’re excited to announce our first 2DayPlay: “Playground Wars”

Check it out here!

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What is a 2DayPlay?

A 2DayPlay is a game concept that only has had a development time of roughly two days! This means they are our very early brain farts, and we’d like you to smell them and tell us what you think. If a 2DayPlay gets a lot of love, we will continue its development and share that development later on.

So make sure to check out Playground Wars and let us know what you think!

Concept phase – Creating MVP’s

Hi everybody!

Last time we told you a bit about our new approach. In short: we want to try, test and test again before we start full development on a single game. To do this, we will need you to give us feedback!

In the following weeks we will keep you updated with some representations of our work-in-progress game concepts on our website. We are developing a set of minimum viable products, which are minimal representations of the eventual games. We would love to hear your thoughts on them, so do not forget to comment.

We will keep you updated on new designs and content with the power of Facebook, did you already give our page a like? (here!)

CU Next Time!

Hello world!

We’re excited to announce our new game development blog!

So who are we? Dauntless Studios is a startup game studio consisting of four developers located in the Netherlands. We aim to design and develop novel game concepts that represent our vision and ideas. We want to share these within our development blog and keep you updated on the growth of our progress.

Life’s too short to build something nobody wants. – Ash Maurya

During our first months we fell into the common pitfall of falling in love with our own solution, only to find out that no-one else did. Luckily we recently realized this and therefore started to reinvent our approach of developing games.

Our new approach to game development is more agile and community-driven. Before we dive into our basements for development, we want to test and discuss a minimal version of a game concept with the ones interested. When we have found a fun and appealing game concept we will iterate on its development until its ready for publishing. During this process we will keep you updated, so make sure to check out our blog regularly!

Our topic next week will be about game jams, MVP’s and how they relate.

CU!